As the leading social ticketing company, Ticketfly takes pride in building a purchase experience that is simple and effective. The relaunch of the desktop and mobile experience has shown conversion improvements.
Kabam is one of the leaders in social gaming on the web and mobile. The UI/UX involved learning users motivation for playing games on Facebook versus other platforms. My designs was one of the factors that helped the migration of users to Kabam.com.
SideReel is one of the largest destinations for finding video content online. The target audience is 60% female, with average user age of 24 years old. The redesign introduced a lighter palette with a clean overall aesthetics. The UX involved researching users to establish core functionalities and user behavior when viewing tv shows online.
Shop Sweet Things is one of the top blogs in San Francisco. With an intention to break out of the standard blog layouts, the design offers users more content to choose from on the home page.
ticketfly.com ( www.ticketfly.com )
Ticketfly is a cloud-based social ticketing platform for professional event promoters and venues of any size. The Ticketfly platform provides a full suite of integrated ticketing, social marketing, email and analytics tools that streamline operations and increase ticket sales.
Kabam.com ( www.kabam.com )
August 2011—June 2012
Kabam is an interactive entertainment company that develops massively multiplayer social games (MMSGs).
SideReel.com at Rovi ( www.sidereel.com )
June 2010—July 2011
SideReel.com is a consumer-based website which offers users the ability to Find, Track, and Watch TV Shows on the web. With over 15 million monthly unique users, SideReel is one of the largest TV based web properties.
As one of the early team members, I was fortunate enough to work with an amazing team to help develop a product that was eventually acquired by Rovi Corp.
Off Base Productions ( www.offbaseproductions.com )
June 2009—April 2010
As the contracting art director, I developed officially licensed products for clients such as: Sony, Capcom, Namco, Square Enix, Tecmo, Hudson Entertainment, Sega, LucasArts and more.
GamePro Media ( www.gamepro.com )
September 2003—June 2009
As the art director, I led a staff of designers in conceptualizing a direction for product development in print and web based products.
San Francisco, California
Graphic Design Major 2002—2005
Of the over 8000 entries submitted to the 14th Annual Webby Awards, fewer than 15% were distinguished as an Official Honoree. This honor signifies an outstanding caliber of work. Read More